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| Entry tags: | resource post |
What you need to know of the game
Below the cut is a list of various aspects of Hogsmeade that might come up within threads or for plotting etc. Please take a moment to read over it so everyone is on the same page. If you have any questions, please ask
General:
Hogsmeade is still a village - if a growing one. This means that there will few houses would be taller than two or three stories and most would have some kind of small garden. As the village grow larger new buildings - of various sizes - are being built, but the village structure is at least for now being kept. This may change later but will then start to happen in the outskirts of the village.
For Death Eaters the place of residence is Upper Slaughter - also a small village, and also the place where Bellatrix and Rodolphus have their manor. The general conditions for Hogsmeade are true for Upper Slaughter as well. There is one difference however. Upper Slaughter used to be a Muggle village once, so some Muggle reminants might still be there (even if they don't work).
For those who does no want to live in either Upper Slaughter or Hogsmeade, there is the choice to live elsewhere. That should however alsways be cleared with a mod first.
Housing:
As Hogsmeade is expanding there are both newer and older houses to move into. Most of these would be rented by the owner of the house (usually a NPC landlord though you may contact us if your character wants to own a building). Since a war is going on some landlords have been killed and the houses would be possible to live in without paying rent. However, these would probably be rundown and/or damaged and would require repairs/heavy cleaning and the likes to be made habitable.
If there are repairs to do, materials would need to be bought or obtained via barter/trade or on the black market. Same goes for any new items or furniture you would need inside the house. Refugees might have things with them as they arrive and people may inherit things from relatives who die in the war.
In Upper Slaughter the situation is slightly different. Since it used to be a Muggle village any DE could move into the now empty houses (having killed or driven off those who lived there) and would not need to pay rent. In doing so, (rather than to move into a wizarding house in the area which would cost them money), they would have to deal with non working Muggle appliances they don't understand (things like fridges and stoves).
Businesses:
In regards to businesses, the mods would like to know what you're planning before you decide on starting or taking over something. We will most likely say yes, so don't be afraid to ask.
Food:
The Three Broomsticks and the Hogs Head are all still running, though what the latter serves most accurately can not be described as food. Another place that serves food is the Bite n' Blether, an inn/restaurant owned by Pansy Parkinson. Prices will vary upon supply of ingredients, and the method of payment is negotiable with the proprietor of the establishment. Extravagant meals are not available, but most basic dishes are possible to purchase. Madame Puddifoots was destroyed and the small shop is no longer inhabitable.
It is also possible to purchase meat (beef, pork, chicken), herbs and vegetables directly from farmers selling at the small market, and a shop for food is being built. Generally things that would have to have been brought in from other places (such as fish and some fruits) will be very expensive and not in great supply. It is possible for your character to venture into the Muggle world to purchase their food, but keep in mind that Hogsmeade is far from Muggle settlements and it will not be a great deal cheaper for them to do so.
The black market of course offers a greater variety of high quality goods though the prices are steep.
Honeydukes is still making lollies and sweets for the population. Chocolate is hard to come by, and almost only available on the black market. Hence it is very expensive. Honeydukes only carry chocolates on occasion.
In Upper Slaughter there is one pub/inn open, The Silver Serpent, run by Tom the previous owner of The Leaky Cauldron. Tom was a Death Eater already in the first war, using The Leaky Cauldron as a (very successful) means to spy on people. He never hesitated to support Bellatrix and Rodolphus, but was injured in the attack on Diagon Alley, as he kept the Leaky open so that people wouldn't suspect something was going on. He didn't have time to escape as a too eager young Death Eater hit the Leaky Cauldron before getting permission to do so. As a reward for his efforts, he was allowed to move to Upper Slaughter and open up the pub there. (Marked R on the map for now).
Utilities:
There is no electricity in Hogsmeade or Upper Slaughter! This means no computers, no electric lighting, no televisions or anything else that is run by electricity. We know from canon, however, that some battery operated objects (wireless, cameras...) can be run on magic.
For lighting fireplaces, torches, lanterns and candles would be used, although fairies could be used on festive occasions (in trees for example). In town the streets are lined street lamps supporting a magical flame. Most fires would - as in canon - be magical and hence not prone to start fires. Food would also most likely be cooked on fires or old fire lit stoves, if not magically heated. Water works like it does for Muggles but the piping is of course completely magically created. The water in Hogsmeade comes from the great lake. (In Upper Slaughter from muggle plumbing charmed to work).
Clothing:
Robes are the standard form of dress in Hogsmeade (and definitely in Upper Slaughter) and although Gladrags is open, it is not the thriving shop it once was. New styles of robes have been replaced by what is most practical to produce, and while the owner has contacts that can bring in robes from other settlements, they are rarely much better quality than what can be found in Hogsmeade already. Again the black market can supply greater quality and style of goods, and those with contacts abroad is always able to purchase what they need.
It's sometimes hard to know what robes look like. With the many different interpretations of canon, with adaptations in the films and in fandom, it can be very confusing. If we look closely, however, there are clues to what robes should be like - and that is, more or less, a dress-like form of clothing and not - as it is sometimes depicted or described - some form of coat-like garment which require clothes underneath.
There are several canon indications of this:
With that said, we do know that some wizards wear trousers beneath (Harry for one wears his jeans, Fudge at one time wore green trousers beneath his), but that would probably be like some women wearing a shorter dress over pants today. Do not(please we beg you) wear dress robes on top of an evening gown or something similar. After all - when would you wear two dresses on top of each other?
As for Muggle style clothing, we all know that they exist in canon. Just think hard about your character before having them put them on (Snape does not wear leather trousers! Bill or the twins possibly would.) Hence it is possible to wear Muggle clothes, it is definitely not the norm and even Muggleborns are only likely to have them on under a set of robes.
Wands:
During various attacks/battles, some wands were damaged. It is an option to have your character without a wand, because we know from canon that they’re not completely durable and can break during fighting. Ollivander is no where to be found (publically though he can be contacted and choose to reveal himself) and wands are hard to come by. Some may even have to settle for using other people's wands (such wands could taken from dead people in or after battles. The black market might sell wands found in these situations).
Wand-lore from Deathly Hallows is generally used throughout the game.
Potions/Medicines:
After an unsuccessful attack on St. Mungos patients have been moved to a renovated and magically enlarged shrieking Shack.
If someone is seriously sick or injured, they can receive care without payment at the Shrieking Shack. For lesser injuries people are expected to trade something for the care or pay with galleons and they can't expect to get any potions that are hard to get or manufacture - if any at all. Outside of the hospital, Luna makes and sells some basic potions which can be manufactured from herbs and plants that grow in the area, as does Draco in his potions shop (he also produces a fair deal of illegal potions made from those not so available ingredients.)
In Upper Slaughter there is a "field hospital" of sorts for the injured Death Eaters, but no real hospital to deal with illness or minor injuries. For those a Death Eater would have to try and sneak past the Aurors and into Hogsmeade for treament.
Magic:
Hogsmeade is a magical town and magic could and should be used. However, please take into consideration that there are boundaries to magic and what it can do. A lot of things in canon are vague, so ask if you're unsure. Always ask a mod if your character wants to invent a new spell or magical item or if you have some suggestions on how these boundaries can work.
Wards:
Wards is the same as protection spells and they work very differently depending on the spells cast and the base of them. Around Hogwarts the protective spells are all charms, created to detect danger, animagus and people who don't belong. These are extensive but fairly basic. On some of the Slytherin houses the wards are different - ranging from strong but harmless (Malfoy and Nott Manor) to down right lethal (Pucey Manor).
The strenght and dangerousness of the wards are dependent on what wards you choose, but they can be a combination of charms, blood-magic and dark magic, and will vary dependant on age, way of casting, intent and so on and so forth.
However, no matter what type of wards they do have a few things in common:
1 - They take energy to cast and uphold, energy that needs to be taken from either the caster or someplace else (didn't you always wonder how they could eat like they do at Hogwarts and still be slim..?) This means that the more wards your house have, the less engergy you have (no wonder those Slytherins sleep until noon).
2 - They can be broken through. No wards are inpenetrable, they're only more or less hard to break. In some cases breaking the wards might lead to unwanted side-effects - like the house tumbling down on you (Nott's Forter Castle would as the wards are a part of what is holding it up), leaving you without magic, killing you...that does not mean they can't be broken. They can, you might just not want to break them.
3 - As wards are very different in nature they protect against different things. Some work as we lock the door, some make the house invisible. This also means they protect against different things - vampires for instance can walk right through some wards, but will be kept out by others.
Quidditch:
The official league was disbanded during the war when there was no longer a Ministry office to control it. Many are still playing however and once two unofficial teams, made up mostly of former professional players, played in Hogsmeade. The game provided a welcome diversion to the serious business of war that is still raging around them, but the festive feelings were put down when the train was attacked. Many still want to play and there is talk of putting up teams - these however will not be paid so it is at the time not a profession.
Rufus Scrimgeour: 1996-1998 remained Minister until he was killed by Troy Bletchley (notorious Death Eater) in the Summer of 1998, shortly after Harry did away with Voldemort.´
Amos Diggory: 1998-2000 Because he was widely respected by the Ministry and the general public, Diggory was appointed minister in the fall of 1998, a few weeks after Scrimgeour's death. Diggory made the decision to cover-up the Azkaban Incident, to prevent widespread panic. He was killed in a Death Eater raid on the Ministry near Christmas of 2000.
Cornelius Fudge: 2000-2001 After the murder of Minister Diggory, there was a dearth of applicants for the position, so the remaining members of the Wizengamot re-appointed Fudge to the position almost directly after Diggory was killed. After the breach of the Statue of Secrecy, and the leak of magic, Fudge is again declared incompetent and thrown out of office. The position of Minister of Magic remains unfilled for several months, the Wizengamot members taking on the added responsibilities of Minister until a replacement could be settled on.
Mafalda Hopkirk: 2002-2004 Two factions arose during the time when the Office of the Minister is empty, each fighting to place their own choice in the position. Finally, they agree on Mafalda Hopkirk, as she’s inexperienced and could possibly be persuaded by either faction for their benefit. She lays low and does little during her term as Minister. She was killed in the attack that completely destroyed the Ministry of Magic.
2004-Present: The Wizarding Community, mostly based in Hogsmeade since the final attack on the Ministry and Diagon Alley, is without a leader as the two factions, headed on opposite sides by Tiberius Ogden and Minerva McGonagall, fight amongst themselves. The general public is looking for a leader, and unless one emerges soon, there is bound to be insurrection among the civilians. The factions may have to declare 'Martial Law' if this happens.
Departments & Employees:
Basically, most of the Ministry departments are in shambles after the attack, many employees among the dead or missing. The chaotic move to Hogsmeade didn’t help, and very little in the way of records and paperwork survived the attack, or made it in a nice, neat way to Hogsmeade. A few of the most important documents and artefacts were saved, but most of this now lies in the hands of those who rescued it since there is no Ministry left to gather it. Some of these documents or artefacts have fallen into the hands of people who shouldn't have them, and some have reached the black market.
With no Minister or official Ministry Departments, the faction leaders, Tiberius Ogden and Minerva McGonagall, have become informal leaders for the town and hence for the largest gathering of wizards and witches in Britain. A temporary Ministry headquarters has been set up, but it doesn't work and is mostly used as a storage place for things no one knows where to put. A few employees have stayed on and are fighting to keep things afloat but aren't doing too well.
In the mean time McGonagall and Ogden are forced to co-operate to keep the peace and have joined military and political forces in order to defeat the Death Eaters. They do this even as their factions fight for political control - a fight only kept in check by the presence of the common enemy they have in the Death Eaters.
The Auror office (including Unspeakables & Obliviators) did alright,mostly because by the time of the attack, Gawain Robards had made the decision for the Auror department to act independently of the Ministry, with the full support of the Wizengamot and the Order (for reasons neither faction shared with the other at that time.) For that reason the Auror office is one of the few that is still up and running. Led by Robards (at the moment NPC), Aurors work as protection for the city and as soldiers in the war (joined by many non-Aurors as well of course - your character does not have to be an Auror to be fighting in the war).
With the Ministry gone, however, there is no more Auror training (and in truth there hasn't been any training to speak of for a few years now as the trainees were put out into the war far too soon and hence quite often died before being fully trained). When the war is over this will be addressed, but for now all Aurors are working overtime to keep the village safe from attack and can't be bothered to do anything else. This also means that a lot of illegal activities go uninvestigated and undiscovered as the shrinking number of Aurors don't have time to focus their attention on that as well.
In the Death Eater camp, Bellatrix and Rodolphus share the power, although most view Bellatrix as the real leader.
Departments:
The following departments were known to exist in the old Ministry. They are here for your reference.
Level 1 – Unknown (possibly the same as Level 2)
Level 2 – Department of Magical Law Enforcement
Level 3 – Department of Magical Accidents & Catastrophes
Level 4 – Department for the Regulation and Control of Magical Creatures
Level 5 – Department of International Magical Cooperation
Level 6 – Department of Magical Transportation
Level 7 – Department of Magical Games and Sports
Level 8 – The Atrium
Level 9 – Department of Mysteries